Implementing Smooth Camera Zoom in Unreal Engine 5
A detailed breakdown of implementing zoom in/out functionality with smooth transitions using curves and input actions.
Implementing Smooth Camera Zoom in Unreal Engine 5
Building on my RTS camera system, I've successfully implemented smooth zoom in and out functionality. This feature is crucial for RTS games, allowing players to get both tactical close-up views and strategic overviews of the battlefield.
Input System Setup
The foundation of the zoom system starts with proper input configuration:
Input Actions Created
Input Mapping
All actions are mapped through the IMC_CameraMove input mapping context, with the reset action configured as a chorded action using the LeftCtrlModifier for intuitive control.
Smooth Zoom with Curve Assets
To achieve natural-feeling zoom transitions, I created a Float Curve asset:
Curve Configuration
This curve provides smooth interpolation between zoom levels, avoiding the jarring linear transitions that can make camera movement feel robotic.
Blueprint Implementation
BP_TopDownCamera
The camera blueprint contains the core zoom logic:
SetArmLength(float ZoomAmount)
BP_PawnMovementComp
The movement component handles zoom state management:
ZoomIn()
ZoomOut()
ResetZoom()
ZoomEvents()
Player Controller Integration
The BP_PlayerController maps the input actions to their respective functions:
This creates a clean separation between input handling and camera logic.
Runtime Updates
The system calls ZoomEvents() from the Event Tick in BP_PawnMovementComp, ensuring that zoom changes are applied in real-time. This approach allows for smooth, responsive camera control that feels natural to players.
Technical Benefits
This implementation provides several advantages:
Future Enhancements
With this foundation in place, I'm planning to add:
This zoom system forms a solid foundation for the complete RTS camera experience!