03 — Dev Log

Game Dev Log

Documenting my journey in game development, graphics programming, and software engineering. From OpenGL basics to Unreal Engine projects, here's what I'm learning along the way.

April 23, 20265 min read

Nova Renderer V2 — Starting Over the Right Way

Yeah, I've been quiet for a while. But I haven't stopped building. Here's what I've been working on — a ground-up rewrite of my OpenGL renderer with a real architecture this time.

OpenGLC++NovaRendererArchitectureDev Log
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September 2, 20254 min read

Building My Own OpenGL Renderer

It's been awhile since my last update! I've shifted gears from 3D experiments to creating my own OpenGL renderer with tests for 2D and 3D rendering.

OpenGLC++RendererGraphics ProgrammingDev Log
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March 20, 20246 min read

Implementing Smooth Camera Zoom in Unreal Engine 5

A detailed breakdown of implementing zoom in/out functionality with smooth transitions using curves and input actions.

Unreal Engine 5BlueprintsCamera SystemRTSGame Development
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March 5, 20244 min read

Developing an RTS Camera System in Unreal Engine 5

Creating a custom camera system for real-time strategy games in UE5. Exploring C++ and Blueprint integration.

Unreal Engine 5C++RTSGame Development
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February 10, 20245 min read

Building PONG from Scratch with SFML

Recreating the classic PONG game using SFML. A great project for learning game development fundamentals.

SFMLC++Game DevelopmentPONG
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January 15, 20243 min read

Starting My OpenGL Learning Journey

Beginning my dive into graphics programming with OpenGL and C++. From basic triangles to understanding the graphics pipeline.

OpenGLC++Graphics ProgrammingLearning
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