Nova Renderer V2 — Starting Over the Right Way
Yeah, I've been quiet for a while. But I haven't stopped building. Here's what I've been working on — a ground-up rewrite of my OpenGL renderer with a real architecture this time.
03 — Dev Log
Documenting my journey in game development, graphics programming, and software engineering. From OpenGL basics to Unreal Engine projects, here's what I'm learning along the way.
Yeah, I've been quiet for a while. But I haven't stopped building. Here's what I've been working on — a ground-up rewrite of my OpenGL renderer with a real architecture this time.
It's been awhile since my last update! I've shifted gears from 3D experiments to creating my own OpenGL renderer with tests for 2D and 3D rendering.
A detailed breakdown of implementing zoom in/out functionality with smooth transitions using curves and input actions.
Creating a custom camera system for real-time strategy games in UE5. Exploring C++ and Blueprint integration.
Recreating the classic PONG game using SFML. A great project for learning game development fundamentals.
Beginning my dive into graphics programming with OpenGL and C++. From basic triangles to understanding the graphics pipeline.