Game Dev Log

Documenting my journey in game development, graphics programming, and software engineering. From OpenGL basics to Unreal Engine project's, here's what Im learning along the way.

September 2, 20254 min read

Building My Own OpenGL Renderer

It's been awhile since my last update! I've shifted gears from 3D experiments to creating my own OpenGL renderer with tests for 2D and 3D rendering.

OpenGLC++RendererGraphics ProgrammingDev Log
Read More
March 20, 20246 min read

Implementing Smooth Camera Zoom in Unreal Engine 5

A detailed breakdown of implementing zoom in/out functionality with smooth transitions using curves and input actions.

Unreal Engine 5BlueprintsCamera SystemRTSGame Development
Read More
March 5, 20244 min read

Developing an RTS Camera System in Unreal Engine 5

Creating a custom camera system for real-time strategy games in UE5. Exploring C++ and Blueprint integration.

Unreal Engine 5C++RTSGame Development
Read More
February 10, 20245 min read

Building PONG from Scratch with SFML

Recreating the classic PONG game using SFML. A great project for learning game development fundamentals.

SFMLC++Game DevelopmentPONG
Read More
January 15, 20243 min read

Starting My OpenGL Learning Journey

Beginning my dive into graphics programming with OpenGL and C++. From basic triangles to understanding the graphics pipeline.

OpenGLC++Graphics ProgrammingLearning
Read More