Building My Own OpenGL Renderer
It's been awhile since my last update! I've shifted gears from 3D experiments to creating my own OpenGL renderer with tests for 2D and 3D rendering.
Building My Own OpenGL Renderer
It's been awhile since my last update! I've still been working on projects behind the scenes, but my focus has shifted from general 3D experiments to something I've wanted to tackle for a while — building my own renderer from scratch.
Where Things Stand
Right now, I've got a working renderer that can handle some simple but exciting tests:
It might not sound like much at first glance, but wiring everything together — the pipeline, buffers, shaders, and UI — has been a big step forward. It's starting to feel like a real tool I can build on.
What's Next
I'm setting my sights on a few ambitious goals:
Why This Matters
For me, this project is about more than just drawing shapes. It's about understanding the building blocks of graphics programming at a deeper level. Each new feature teaches me something about how real engines work under the hood.
I'll keep sharing updates as I make progress, and hopefully soon I'll have some cool lighting demos and early ray tracing experiments to show off. Thanks for following along with this journey — it's only just getting started!