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February 10, 20245 min read

Building PONG from Scratch with SFML

Recreating the classic PONG game using SFML. A great project for learning game development fundamentals.

SFMLC++Game DevelopmentPONG

Building PONG from Scratch with SFML


After getting comfortable with OpenGL basics, I wanted to build something more interactive. What better than recreating one of the most iconic games ever made?


Why SFML?


I chose SFML for this project because:

  • Simple and intuitive API
  • Great for 2D games
  • Excellent documentation
  • Cross-platform support

  • Project Structure


    The game consists of several key components:

  • **Game Loop**: Handling input, updating game state, and rendering
  • **Paddle Class**: Managing player and AI paddle movement
  • **Ball Class**: Physics and collision detection
  • **Score System**: Tracking points and game state

  • Challenges Faced


  • **Collision Detection**: Implementing accurate ball-paddle collision with proper angle calculation
  • 2. AI Behavior: Creating challenging but fair AI opponent

    3. Game State Management: Handling menu, gameplay, and game over states


    Key Features Implemented


  • Smooth paddle movement with acceleration and deceleration
  • Realistic ball physics with speed increases over time
  • Simple AI that follows the ball with some prediction
  • Score display and win conditions
  • Pause functionality

  • Lessons Learned


    This project taught me a lot about:

  • Game loop design patterns
  • State management in games
  • Simple physics implementation
  • User input handling

  • Future Improvements


    I'm considering adding:

  • Sound effects
  • Power-ups
  • Multiple difficulty levels
  • Multiplayer support

  • This project was incredibly rewarding and gave me confidence to tackle more complex game development challenges.