Developing an RTS Camera System in Unreal Engine 5
Creating a custom camera system for real-time strategy games in UE5. Exploring C++ and Blueprint integration.
Developing an RTS Camera System in Unreal Engine 5
After working with lower-level graphics APIs, I wanted to experience the power of a modern game engine. Unreal Engine 5 seemed like the perfect choice for building an RTS game prototype.
Why Unreal Engine 5?
UE5 offers incredible features for RTS development:
Camera System Design
The RTS camera system I'm developing includes:
Core Features
Technical Implementation
I'm using a combination of C++ and Blueprints:
Challenges and Solutions
2. Zoom Constraints: Added min/max zoom limits to maintain playability
3. Performance: Optimized camera updates to run efficiently at 60+ FPS
Learning Outcomes
This project has taught me:
Next Steps
I'm planning to expand this into a full RTS prototype with:
The combination of UE5's power and my growing C++ skills is opening up exciting possibilities for game development!